Unity Software has officially announced the cancellation of its widely criticized runtime fee policy, which was set to charge developers per installation of their games. The decision, effective in 2025, comes after significant backlash from the global game development community, including indie developers and large studios who labeled the proposed fee as unfair and damaging. In place of the runtime fee, Unity is revamping its subscription model. The new structure will primarily affect professional studios and enterprise partners with increased prices for its Pro and Enterprise tiers. Unity stated that this new pricing is intended to fund investments in performance optimization, AI-assisted development tools, and enhanced real-time collaboration features. This policy reversal is a clear attempt by Unity to rebuild trust with its user base. The company emphasized a renewed focus on transparency and maintaining accessibility for smaller creators using its Personal and Plus tiers, which will remain free or affordable.
Unity Scraps Controversial Runtime Fee, Revamps Subscription Model for 2025
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